– Right click Compression Preset > New Preset – Drag and drop all 10,522 files into the Wavebank window – Set type to “Streaming” (This is very important, or else the game will crash after Intro.) Right-click Compression Preset > New Preset.Drag and drop all 10,522 files into the Wavebank window.Set type to “Streaming” (This is very important, or else the game will crash after Intro.).Go to > Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\Tools When in-game it will respect the Loop Point when it first reaches “End”. Bring the Start and End to where you want and double-click inside the Loop Area, then File > Save. Open up Wavosaur with the Track you want. If you extract and rebuild the Wavebank, all the Loop Points for the BGMs will be broken, and of course, non-existent for tracks you use to replace. If you are lazy / don’t care, you can skip the next step. (15 minutes for me on an i7 2600k at around ~23% CPU usage)Īfter that is done you are almost ready to rebuild the Wavebank. – Drag and Drop all 10,522 files into the Window Unfortunately with the original Wavebank, the WAVs are already compressed via XACT. You can ironically only insert uncompressed WAVs (PCM). Convert File Formatsīefore you can rebuild the Wavebank, you have to make the WAVs insertable into XACT3. World Map BGM must be named 00000001, Main Battle BGM must be named 0000000e, etc. Remember, any files you edit or replace must have the same file name to keep them listed in order. Pretty easy to find what you are looking for if they are not Voice Clips. Music files start at the beginning with Main Title, World Map BGM, Dungeon BGMs, Battle BGMs, Event BGMs. Now your folder should be listing the files in order, like this:
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