![]() ![]() But that doesn't make if feel any less nonsense. Needless to say I'm usually pretty quick to seek DM exception in whatever game I find myself in. Stuff like Identify, Detect Magic, or Find Traps you would think would be a crux in a dungeon-delving Rogue's spell arsenal, but nope because they are Divination.īasically the only school that does make sense for Rogues not to really have access to is Evocation (which seems to usually be the one people don't want others to casually dip into anyways) as most magical attacks seem kind of useless for a Rogue when sneak attack often can damage just as much and can't be used with spells. The very description goes on as ".enhance their fine-honed skills of stealth and agility with magic', but don't get to access the likes of Jump or Longstrider (both Transmutation)? The Mage Hand Cantrip that is so featured in the Archetype? Conjuration. So many of the spells most useful for a Rogue more actually would be along the lines of utility spells that fall well outside those two school. I mean, Rogues more then anything else are resourceful and use every advantage they can (skill-monkey-ry and sneak attacking being prime examples) and I find it very hard to believe that a Rogue with access to magic would in any way be inclined to restrict themselves in such a way. I mean for most people when it comes to roguish spells they probably would think to things that cause confusion and trickery and so Enchantment and Illusion spells make perfect sense for a Rogue, but to restrict to just Enchantment and Illusion spells to me doesn't. To make myself clear, I do understand where it's coming from. As you can imagine, that being said I adore the idea of the Arcane Trickster.however I have to say the magical school restriction frustrates the hell out of me. ![]() Even if they were utterly worthless mechanically I probably would still play little else. I love magical rogues and have so from the moment I was so much as introduced to D&D, equally both in concept and in execution. ![]()
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